Curse of Strahd 2017

Wizard of Wines

  Otis the Dying had Revivified Gwynbleidd after the battle at the coffin maker's shop.  The party gathered up the leather sack of relics, a few coins and took Henrik van der Voort prisoner to face justice.  We limped back to St. Andral's and handed over the relics and Henrik.  Fr. Lucian bid us return on the morrow.  We took our rest at the Blue Water Inn.

  At dawn we returned to St. Andral's.  Fr. Lucian was noticeably haggard having spent the night in some ritual that restored the relics to their rightful place.  Karthos offered to place an Arcane Lock on the tomb of the relics at a reduced price of 25gp, for which Fr. Lucian paid him for the service.  I met with Ismark and Ireena who were both resting well and have decided to take up residence at St. Andral's.  As Otis the Dying had fallen ill; Gwynbleidd, Karthos and I decided to track down the missing wine shipment for the Blue Water Inn.

  Following the advice from the Martikov's we struck out west of Vallaki, along the Old Svalich (OSR) Road.  Along the way I added to my notes and map of Barovia.  We put down a group of Strahd's zombies, crossed the Raven River at another sign post and made our way to the Wizard of Wines.

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Vallaki - The Bones of St. Andral
Another one bite the dust....

The party departed the Vastana's camp and made their way to Vallaki. Upon entering the city, they spotted a Carnival wagon in the Arasek Stockyard. An investigation of the wagon revealed that it was owned by Rictavio and contained some kind of large cat.  After inquiring about the whereabouts of the owner, and being unsuccessful, they traveled to the Blue Water Inn. At the Inn they discovered that Rictavio has rented a private room, but was not there.  The party searched his quarters, but did not find anything that revealed anything other than his stated purpose.  The next morning, they took Ismark and Ireena to the Church of St. Andral's to seek sanctuary.  Wherein, the party meet Father Lucian and learned that the sacred object that protected the church had been stolen.  The party interview/interograted the orphan boy, Yeska, and grave digger, Milivoj, discovering the Milivoj stole the bones and sold the to the coffin maker, Henrik van der Voort.  The party proceeded across town to seek out the coffin maker and confront him, hoping to secure the return of the bones.  The party entered the coffin maker's shop and home, against his will and confronted him.  He informed the party that he was instructed by Strahd's minions to secure the bones for their Lord.  The bones are hidden in the crate in the next room, protected by the minions.  The party boldly entered the storage room and search for the bones.  Unfortunately, the first crate they open contained one of Strahd's minions, a vampire spawn, so a bloody fight began.  The vampire spawn took the upper hand immediately, and proceeded to shred the party.  Otis entered the room and turned two of the spawn, and retreated into the hallway, only to have one of the spawn drag him back into the dark room, where the remaining vampire spawn proceeded to claw and bite him, until he passed into unconsciousness. Karthos magically switched places with Otis, allowing  Jatha to revive him, and the he magically retreated from the vampire spawns grasp.

Gwynbleidd  Dyaebl boldly placed himself in harms way attempting to secure the doorway, just as Otis had done before, and once again the vampire spawn drug him into the room, and therein drank his life from his body, leaving a lifeless husk.  At this moment, the remaining party members realized that sunlight would aid them in defeating the vampire spawn, and proceed to shatter and/or open the shuttered and bared windows, exposing the vile creature to the radiant energy of the sun, and allowing the party to rally and slay the vile creatures.

The party retrieved the bones of St. Andral and a few coins for their effort.  What shall become of Gwynbleidd remains a mystery.

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Back to the Village of Barovia
DDAL04-06 The Ghost

The party travels from Orasnou to Barovia, with a few encounters along the way.  Jenny Greenteeth is please to see the party again, and has a little matter for them to rid her of.

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Orașnou, continued...

  Completed sweeping the old mansion.  rescued Boris and the little girl, and killed off most (all?) of the "inhabitants."

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CoS Village of Barovia
Orașnou: A Sleepy Mountain Village…

Wherein the party must locate spell casting services and are directed from Barovia to Orasnou…

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CoS Deathhouse
Another bites the dust

The party descended into the Village of Barovia in the early evening, only to greated by two strangely dressed children, Rose and Thorn.  The children explained that there was a monster in the basement of the house.  After questioning them, the party determined that their parents exhibited poor supervision, and that a visit from DCF was necessary.  Find the town otherwise quite and still, the party deputized themselves and DCF representatives and proceeded to follow the children home.  

The exploration of the creepy house yielded one clear insight – the parent of Rose and Thorn were negligent parents, and a horrific scientific discover of a monster in the basement.  Indeed there was a monster in the basement, summoned by a cult of worshippers of Stradh.  Their shades demanded a sacrifice – One Must Die.  Ultimately, one did to Lorghoth the Decayer.  The party made a mad scramble to escape the wrath of the house, dragging poor Otis's body.  

As dawn rises in the Village of Barovia - our heroes must find someone to restore life to Brother Otis.  Unfortunately, this new land is not somewhere one can Rest In Peace.  

Those with an interest in the arcane arts discovered what happens when Dark Power's cross a Shambling Mound with a Roper.  You get a Shambling Roper with a taste for Otis.

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CoS Suits of the Mist Part 2
Welcome to the Demiplane of Dread

The party has received needed assistance from two new members.  Unfortunately, after rescuing the missing Gur they left the Crossing Inn and became lost is the mists.  When the mists finally cleared, the were in a very different place, with a sign post pointing them in the direction of the Village of Barovia.

The mists have come to take us all
Into a place of great darkness.
Evil lurks within;
An evil that only those of conviction
Have hope of destroying.

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CoS Suits of the Mist Part 1
Introduction

Otis was cleaved from stem to root by bad ass Orc wielding a Greataxe, named Narhbub.  The remaining party members swiftly dispatched the orc and returned his body to the Crossing Inn where members of his faction kindly restored his body and soul.

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